Adobe Youth Voices
Specifically, the programme consists of various projects supporting collaboration with other young people in the participants' communities and throughout the world. To make these projects possible, in-person training was used to enhance the skills and knowledge of educators to use technology-based tools more effectively with youth. The resources they explored in these orientation sessions include creative software such as Adobe® Creative Suite®, Adobe Photoshop® Elements and Adobe Premiere® Elements. A teacher from one of the participating schools (in London, UK) explains the strategy as follows: "Learning occurs best when young minds are excited and interested about the possibility of having a real impact on the world around them....Digital applications allow young people to have that immediate effect." Click here to view examples of some of the students' projects, such as a series of digital photo essays being created by a group of San Francisco, California (USA), students to express what globalisation means to them.
As part of a strategy for motivating students and sharing their work more broadly, exhibiting participants' work is a key element of AYV. That is, the programme provides youth with forums in which to share their vision and voice for a public purpose - via travelling art exhibits, at film screenings and festivals, on the internet, in printed publications, and through other local and global venues. For example, in an effort to raise awareness of youth media makers at the 2007 Sundance Film Festival, AYV invited 5 youth media organisations to send 2 young people each to Sundance. The high school students attended films and workshops like regular festival attendees, and they also paired up in teams with the Adobe Design Achievement Awards winners to create blogs, video logs, photo galleries, and a five-minute documentary - to be shared on the Reel Ideas website. (The Adobe Design Achievement Awards are meant to celebrate student achievement reflecting the convergence of technology and the creative arts by honouring talented and promising student graphic designers, photographers, illustrators, animators, digital filmmakers, and computer artists around the world.)
Youth, Technology, Education.
Adobe, Listen Up!, Arts Engine, What Kids Can Do, iEARN, and the Educational Video Center.
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