Development action with informed and engaged societies
After nearly 28 years, The Communication Initiative (The CI) Global is entering a new chapter. Following a period of transition, the global website has been transferred to the University of the Witwatersrand (Wits) in South Africa, where it will be administered by the Social and Behaviour Change Communication Division. Wits' commitment to social change and justice makes it a trusted steward for The CI's legacy and future.
 
Co-founder Victoria Martin is pleased to see this work continue under Wits' leadership. Victoria knows that co-founder Warren Feek (1953–2024) would have felt deep pride in The CI Global's Africa-led direction.
 
We honour the team and partners who sustained The CI for decades. Meanwhile, La Iniciativa de Comunicación (CILA) continues independently at cila.comminitcila.com and is linked with The CI Global site.
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Games for Change (G4C)

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Games for Change (G4C) provides support, visibility and shared resources to individuals and organisations in the United States and around the world using digital games for social change. Formed in 2004 as the change/issues branch of the Serious Games Initiative, G4C focuses most of its work on the USA context, acting as a national hub to help organisations network and develop videogame projects beyond their traditional expertise.
Communication Strategies

G4C members include partners in the games industry, academia, non-profits, local and state governments, foundations, the United Nations and artists; some hail from countries outside the USA. According to G4C, videogames are increasingly ubiquitous. More than half of all Americans play them, and there is the potential for a new range of games to emerge that aim to impact on such diverse issues as economic poverty, health reform and racial inequities. Such games include the public diplomacy game Peacemaker, where Isreali and Palestinian youth play together, and Darfur is Dying, which provides a first-person role-play of life in the Darfur region of Sudan.

According to G4C, the social change sector is often slow to understand and adopt new technologies and there needs to be a concerted and informed effort to create a public space for this new media. Collective strategies will have tremendous long-term power to facilitate the development of games for the public good. G4C identifies their role as field builders to help develop and expand the field of using games for social change. To do this their activities include convening events, acting as focal point to the press, organising collaborative evaluation, building curriculum, standardising best practices, etc.

Games for Change holds an annual conference to bring together expert practitioners, academics, activists, and non-profits, to discuss the impact of current games for social change and the ongoing work of building the field. Members, The 2006 conference themed "Social Change and Digital Games" was developed to showcase the state of the art, evaluate outcomes and to grow the overall capacity of the sector.

The Listserv for the Nonprofit Games Community, is an email listserv for discussion, announcements, and more related to using games for social change. For members working with games throughout the USA and internationally, this medium functions as a way to share information and ideas.

Development Issues

Technology

Sources

Emails from Benjamin Stokes to The Communication Initiative on May 19 2006 and June 22 2006; and the Games for Change website, May 29 2006.

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Submitted by Anonymous (not verified) on Thu, 08/24/2006 - 20:26 Permalink

good to know fo organisations using games for edutainment.
edwina pereira
INSA India